Riot has released the League of Legends 8.20 patch. The patch is relatively small in size, as Riot is not trying to make lots of changes as the World Championship comes along. The changes are focused on specific champions with the potential to make an impact on future esports events. The changes are made mainly with champions in mind, but there is one significant change surrounding a rune that may also impact how the game is played.
Ezreal was the most significantly impacted champion in Patch 8.20. He has a new W called the Essence Flux. In this, Ezreal shoots an orb that will stick to the first objective or champion that it hits. The orb will explode when hit with an attack or other ability. The orb can still be detonated to restore one’s mana.
The cooldown for Ahri has been increased. Her Spirit Rush can quickly shift matches, but the new change to her helps to keep matches a little more competitive. The cooldown for Ahri’s Spirit Rush has gone from 110/95/80 down to 130/105/80.
The Whiplash damage that Evelynn produces has been reduced in the early stages. It will go from 95 and 115 at the start to 75 and 100. The maximum damage as the player levels up will still be at 175.
The base AD for Graves has changed from 66 to 63. Graves has been criticized for being able to take over games far too quickly. The reduction in the AD should make it a little harder for Graves to try and take over so fast.
The passive attack called the Hail of Blades has been slightly weakened in this change. The bonus attack speed in the Hail of Blades had been counted as a part of the attack speed for the Whisper move in general even when Jhin is not actively in combat. The issue caused Jhin’s first attack to become stronger than necessary. The behavior of the passive has been corrected, thus allowing Jhin’s attacks to be back to a normal rate.
The W heal on Nami has decreased in value. The ability power of the Heal is still the same, but the power has dropped from 185 at its highest power to 160. The damage produced versus enemy champions remains the same.
The base health regen rate for Sion has declined from 9 for every five seconds to 7.5. Sion will have to focus on his shield use due to this change. He will also have to rely more on his health bonuses off of last-hitting actions to ensure he can continue to stay healthy in a competition.
The base damage at Dark Harvest has decreased from 40-80 to 20-60. This is to ensure that the late-game strategies that may be utilized while at this rune will be preserved.
Other changes are expected to be made to League of Legends in the future. The new patch is a general change that focuses on changing many of the heroes with the intention of trying to control the pace of the game.