College eSports Team
The University of Minnesota has its own League of Legends club that competes in a variety of competitions. However, the club is aiming to be recognised by the school. Members of the program put in a formal request to get their team recognised as an official sport.
This is the latest development in college eSports teams aiming to be recognised in many ways. The Big Ten Network has its own series of eSports clubs that compete in League of Legends among other eSports events. Minnesota is a Big Ten member and participates in this like many others in the Big Ten Conference. However, eSports is not necessarily interpreted as an official scholarship sport. Depending on what Minnesota does, there is a potential that it could change depending on how its players are treated.
By getting their LoL team recognised, the school will officially give the members of the team official student-athlete status. This in turn will allow the team access to more functions that will help them to compete with other LoL teams.
Some of the functions they are asking for is to include a new team lounge with faster online speeds. This would also entail new computing rigs designed to help the team compete with some other LoL teams at different colleges that have more funds.
Members of the team argue that the competition is just as challenging as what comes with regular sporting events. This especially comes from the need to be physically alert and mentally focused in order to succeed.
The team has had some success in recent time. The team competed in a Big Ten Network event earlier in the month. All six members of the team earned $5,000 scholarships for their efforts in this special event.
The University of Minnesota League of Legends team is currently seeking new players. It has opened up tryouts for the next season just recently.
Could This Be a Future For the NCAA?
The potential for the school to have its own LoL team as an officially recognised eSport could especially be intriguing to notice. While many colleges around North America have various eSports programs, this discipline is not actually interpreted by the NCAA as a sport. The potential for the NCAA to get into this field could increase if schools from major conferences like the Big Ten participate.
This could also put the United States on the same path as South Korea in terms of recognising eSports. The country of South Korea recognises eSports as an official sport and allows colleges in the country to handle regular activities
Such recognition by the NCAA could be a concern for streaming purposes. Any college LoL team could be barred from competing in amateur competitions or in any other events where money is involved. Also, members could not earn money from streaming. This comes amid the NCAA’s rules on how student-athletes are not allowed to earn money off of what they do. They can make money after they leave college and are no longer associated with a collegiate program.