Competitive gaming is an idea most of the people are familiar with. Introduction of eSports as a spectator sport is, however, somewhat new. With multiplayer games gaining popularity, a huge base involving players, commentators and fans is gaining numbers.
eSports was introduced mainly by the South Korean ‘Starcraft: Brood War’ that are broadcasted allowing players to earn amounts in excess of half a million dollars, that too from sponsorships only. Tournament prizes, appearances in public shows, sales of DVDs and other perks of being a professional gaming enthusiast are not included in the mentioned prize.
With the passage of time early after 2000, eSports continued to grow consistently in Europe as well as the United States as a potential entity. With introduction of better internet speeds and graphical enhancements, the interest in competitive gaming continued to improve.
Back in 2011, the Major League Gaming championship earned more than 4.5 million viewers throughout the championship. The maximum number of viewers recorded in one session was approximately 437,000. With further developments and sponsors putting efforts into providing exposure to competitive gaming, the scenario for eSports has continued to improve with more revenue generating options being available.
Gaming has become more of a professional option rather than being only a hobby. It requires a lot of dedication and skills to achieve what pro gamers have been able to. Being an eSports player involves exposure as a celebrity like personality with huge fan followings and international recognition. The prize money of the high-end tournaments is usually in excess of a Million Dollars with runners up achieving amounts in thousands of dollars.
eSports is a combination of excitement, skills and passion. All these ingredients help it make interesting. It is a relation between mouse-movements and the thirst of achieving victory. The competitive gaming sector has only started gaining popularity and there is a lot more to come in the following years.